Friday, April 12, 2013

7:00pm – 9:00pm Pre-Confernence Happy Hour
Location: Social Kitchen & Bar
Address: 225 E Maple Road, Birmingham, Michigan 48009
Cost: Free to attend, cash bar & food available

Saturday, April 13, 2013

8:00am – 9:00am Registration Opens & Continental Breakfast (Media Center)
Location: Seaholm High School
Address: 2436 West Lincoln, Birmingham, Michigan
9:00am – 10:30am Opening General Session (Media Center)
Keynote: Jessica Hagy
10:30am – 11:00am Break
11:00am – Noon Breakout Sessions
Using Visuals in Science – Hernandez & Stout (A101)
Games for Brainstorming, Organizing & Insights – Coleman (Staff Planning)
Mapping – Toole (Staff Lounge)
Visual Grammar – Hagy (Media Center)
Noon – 1:00pm Lunch & Book Signing
with Brandy Agerbeck, Jessica Hagy, & Jamie Nast
1:00pm – 2:00pm Breakout Sessions
Intro to Charts & Graphs – Crawford (A101)
Visual Reviews – Pierce (Staff Lounge)
Building Creative Spaces – Agerbeck (Staff Planning)
Idea/Mind Mapping – Nast (Media Center)
2:00pm – 2:15pm Break
2:15pm – 3:15pm Breakout Sessions
Designing Great Presentations – Crawford (A101)
Grow and Use Your Visual Toolkit – Dean (Staff Lounge)
Collaborative Design – Simon (Staff Planning)
Visual Storytelling – Gude (Media Center)
3:15pm – 3:30pm Break
3:30pm – 4:30pm Closing General Session (Media Center)
Matt Pierce with Jamie Nast, Karl Gude, & Brandy Agerbeck and Ryan Coleman
Jameson Toole & Tom Crawford
5:30pm – 7:30pm Post-Conference Happy HourLocation: Determined during the event

Idea/Mind Map Version

Viz Literacy 2013 Breakouts

Breakout Session Details

Visual Grammar: How to express complete sentences in concise images
by Jessica Hagy

Sometimes, an image can help you explain, persuade, and educate when words fail—or when time is not on your side.
We’ll talk rebuses and semiotics, and how to use those concepts to our advantage. We’ll convert parts of speech into quick-to-create visual formats, and create personal visual documents—elevator pitches that take only moments to share.

Collaborative Visualization: Mapping a city with many pairs of eyes
by Jameson Toole

Most maps are designed by a single individual and are meant to be as geographically accurate as possible.  They show us the precise location of physical features and political boundaries while displaying carefully computed statistics of what exists at these places.  However, however these maps rarely reflect how we, as people, make sense of and interact with space.  The mental maps we create are often radically different from the cartographer’s reality.  We distort distance, rely on unique landmarks, and may include biased representations of characteristics such the safety and diversity of a neighborhood.
In this breakout session, participants are invited to grab a marker and draw the city from their eyes.  We will attempt to create a map of the greater Detroit area by connecting the mental maps of people from all over the city.  As the map evolves, we will discuss similarities and differences between the collaborative map and geographically accurate maps, as well as places where mental maps may differ.  The goal of this breakout session is to learn from our neighbors by visually communicating how we perceive the world around us.

The Power of Iteration Through Collaborative Design
by Chad-Michael Simon

Chad will guide the group through a series of steps that transform individual ideas into complex and communicative illustrations. This session is fast-paced and highly interactive. Attendees will work individually, in pairs, and in a group to express and compound ideas. The power of iteration through collaborative design is a discipline that once put into practice creates solutions that are greater than the sum of their parts. The process is easy to replicate and modify for use with other groups, whether in a classroom or business setting.

Practical Games: Simple games for Brainstorming, Organizing Information and Generating Insights
by Ryan Coleman

In this session we’ll look at some simple, low-tech games that can be used individually or with groups to help facilitate ideation, planning and decision processes. Handy tools to have in your toolbox, these games are great for use in the classroom, boardroom or even the family room.

Idea Mapping: A Whole-Brain Visual Thinking Tool
by Jamie Nast

An idea maps is powerful whole-brained visual thinking tool that enhances memory, note-taking skills, thought organization, planning, creativity, and communication. It uses color, key words, lines and images to connect thoughts associatively. Idea Maps are the natural expression of the way the brain processes information associatively.

In this activity-driven session you will discover how your brain processes information associatively, learn the guidelines in developing idea maps, create you own personal, work, and/or school/study-related idea maps, and see examples from others around the globe. This session will conclude with a group activity where participants will collaborate on an idea map. If you have specific assignments or studying you are currently working on for school or work, bring those assignments or books/textbooks to this session.

Let’s Build LIBLABs: Creating space for visual learning and thinking
by Brandy Agerbeck

In her TEDx talk, Shape Your Thinking, Brandy Agerbeck introduces the concept of LIBLABs. These spaces blend the best of LIBraries and LABoratories — engaging hands-on, visual and spatial learners and stretching the text-based, auditory learners in new ways. Brandy, a leader in the graphic facilitation field and lifelong drawer, details the 3 components of successful LIBLABs: Permission, Tools and Environment, Support. We will actively design our own LIBLABs both individually and as a group. You will leave with your personal blueprint to create your own space for visual thinking.

I’m Not a Designer: How visual reviews can change the way you look at how you create and use visuals
by Matt Pierce

What does it take to create great visual content to support technical documentation, reference and other content? Do you have to be a graphic designer or artist to make effective content? Believe it or not, it’s not all about you and your creations. It’s actually about everyone else and getting their feedback.

In this workshop, not only will you learn a few clever ideas to help you keep your design looking professional and useful, we’re going to run a design review. Believe it or not, at least half of good visual design isn’t about you or what you create it’s about the feedback you get.

We’ll layout ground rules for a design critique session. Work through suggestions for getting the most meaning out of the feedback and not just hear ‘I don’t like it.’ We’ll practice providing feedback on visual elements and help you overcome the ‘But I don’t know anything about that!’ for yourself and those reviewing your work.

So while you may not be an expert in visual design and would prefer to ‘just work with words’ come explore with us how you can do more with a little feedback.

Designing Great Presentations (or How to Avoid Undercutting Your Message)
by Tom Crawford

How many times have you sat in a presentation and felt like you were going to die from boredom? How many times have you delivered a presentation that had people wanting to run for the aisle? Maybe the message was great, but it got lost in a boring presentation with slides that distracted from, rather than supported, the message. We all have to communicate every day. Whether it be one-on-one, with small groups, or to large audiences, we all have a story to tell to an audience that needs to hear, understand, and often act on what we’re communicating. As marketing and sales professionals, this could not be more true. It’s up to us to help our audience get it.

During this session, we’ll take a look at the highlights of designing world-class presentations. We’ll cover tips for crafting a good story, designing effective visuals, and giving your audience something they’ll always remember. If you have to deliver sales presentations to potential customers, status reports to executives or internal project teams, teaching a lecture to students, presenting a report to your classmates, pitches to angel investors & VCs, or frankly any presentations at all, this session is for you.

How to Grow and Utilize Your Visual Thinking Toolkit
by Bryan Dean

How do you make the most of all your resources? How do you find more like them? This interactive and engaging session will set out to answer these questions as well as push your thinking in other areas. This session will highlight the use of thinking routines and their practical applications in the classroom with students or in the workplace with colleagues.
Tools include: PowToon, Presentia, InkFlow,, IdeaSketch
Resources include: UDL principles, Visual Thinking routines, and concept mapping techniques

Intro to Charts & Graphs (or How Not to Lie with Charts & Graphs)
by Tom Crawford

So you think you know charts & graphs, but do you really? From print to television to the web, people get charts and graphs wrong all the time.  During this session, we’ll look at some of the ways to select the right chart or graph for your data and then talk about the design essentials to help you tell your message with those charts & graphs.

How to Use Visual Storytelling to Connect With New Audiences
by Karl Gude

Visuals are powerful attention-getters for organizations of all sizes and can convey information quickly and easily. But all visuals begin with a discussion of who the audience is and what the goal of the visual is. In this energetic and fun session, Karl Gude, an accomplished designer and artist, will show how to spot opportunities for visual storytelling within your own organization and then give you some ideas for finding the right visual tools you can use (lots of free ones!) to make all kinds of infographics.

Hands-On Eyes-On: Using Visuals in Science Museums
by Ann Hernandez and Charles Stout

Ann and Charlie will present examples from their experiences at the Ann Arbor Hands-On Museum and observations of sister organizations. Some of these examples include:

Museum and Gallery Layout

· Graphic treatment and layout of learning aids
· Lab environment
· Costuming
· Props

· Interactive exhibit content
· Interactive labeling
· Subject and market (age group) branding

They will explain how these examples represent a general practice and identify emerging trends. In addition, they will discuss how visual education principles may be applied in other settings, including home, school and the workplace.